I think lenticular isnt too tricky, as its basically a parallax mapping shader involved. What I am proposing is foam, like bathtub soapy foam.
I would agree with more advanced stuff. Car paint and a rubber tire is just too simple. We would like to keep up discussions and involve the more experienced artists here too. Meat is very interesting, I think in general food is very pleasing. Like a proper looking grape shader with internals etc. The shell with thin film is also nice but I think also too easy accomplished. Also amber would be interesting:Â https://dab1nmslvvntp.cloudfront.net/wp-content/uploads/2017/03/1489747693project-amber.jpg
like this actually.. https://vimeo.com/181145370 or this https://vimeo.com/217431883
Here's two ideas for skin surfacing using procedural nodes and painted maps 1. Skin details like pores, wrinkles, and bumps 2. Scales on lizards, dinosaurs, dragons, and other reptilian creatures. Here are references.Â <https://www.deepdyve.com/lp/association-for-computing-machinery/reptile-how-to-skin-a-dinosaur-Fk8SzvIr9i?articleList=%2Fsearch%3Fquery%3Dskin%2Ba%2Bdinosaur>,Â <https://www.deepdyve.com/lp/association-for-computing-machinery/a-versatile-skin-material-for-the-good-dinosaur-Ms8voIS5tX?articleList=%2Fsearch%3Fquery%3Dskin%2Ba%2Bdinosaur>,Â <https://www.deepdyve.com/lp/association-for-computing-machinery/example-based-texture-synthesis-on-disney-s-tangled-0jTQbj8oMZ?articleList=%2Fsearch%3Fquery%3Dexample%2Bbased%2Btexture>I also suggest glacial ice.Â https://www.deepdyve.com/lp/association-for-computing-machinery/arctic-ice-developing-the-ice-look-for-how-to-train-your-dragon-2-chJw3vDLSy?impressionId=59388423d0ccb&i_medium=mydeepdyve&i_campaign=readLater&i_source=readLater
I think this kind of ice it would be really challengingÂ since the shaders must work inside de material, not on the surface.
I think this kind of ice it would be really challengingÂ since the shaders must work inside de material, not on the surface. Delete
Thanks guys, keep them coming! All these suggestions are great. I've thought about some of these myself before, so we're clearly on the same wavelength. Great!
I also suggest teeth as they emit sort of a glow when hit by lit.
Here's another example.
As mentioned before an ice cube could be fun! Also what about a raw piece of meat/steak? https://www.google.co.uk/search?q=raw+meat&source=lnms&tbm=isch&sa=X&ved=0ahUKEwiJ9dD514bWAhWkCcAKHU2nCKUQ_AUICigB&biw=1920&bih=902 Or another vegetable/fruit challenge.
This "Black Dragon". Fairly complex shader to make imo.
I think asphalt would be a really cool challenge, there is a lot of different types and they have a lot of detail in them, often made out of several materials.
A cloud shader would be an awesome challenge!