Hi! Here's my WIP done in Redshift for C4D. It's a challenging material for sure
edit: Thanks @juliencrochet and @tharlevfx ! My material is really not very complicated. I don't think you need a lot of nodes to recreate it, but all your values need to be spot on. My WIP is a refractive single scatter material driven by vertex color and noises. I think the key is finding the balance between extinction,scattering and the phase. I'm struggling to get the shadows opaque enough while still retaining enough translucency. I may have to find a way to cheat that somehow.
Also, right now all three share the same material (to keep editing faster), but I'll probably have to split them up to fine tune them later. The sugar is created using scattered platonic geometry, and the surface itself is displaced by cell noises.
