Hey guys! Working on the second wip for the raspberry, 1st image is using the exact competition setup (no additional lights as requested ) Second image was rendered using a slightly different lighting setup/ground plane to match the ref as close as possible, wit ha lens flare added in comp.
In terms of shading changes, I built this shader again from the ground up so I could get a better specular response. The shader is no made from 3 base shaders blended due to vrays lack of multiple specular lobes. First shader is a vray fastSSS2 material with a slightly orange reflection to get a nice soft falloff on the highlights, the bump is generated by adding two fractals with a low amplitude, both of which have different tiling values so I could have control over the different layers of surface detail (the high frequency is set to half the strength of low amplitude since higher frequency details tend to look stronger than they actually are set) The colour of each pod is set to "random by RenderID" using a Vray MultiSubTex node so I could get some nice variation The second material is like a surface wax material, set up is pretty simple. no diffuse, no SSS, no refraction, just reflection and bump. the gloss was set slightly higher than the base SSS shader to get the tighter highlights. Both shaders have the same bump connected to them but on the wax layer the bump multiplier was set to 0.32 rather than 1, this was to mimic the effect of the wax filling in the surface details of the raspberry so I had a slightly smoother highlight. The 3rd shader was used just to fake a little more SSS in the gaps between the pods (Since I couldn't get vray to do this without blowing out my other values). The set up is simple, the material is just a self illum shader set to my SSS scatter colour. this is then Multiplied by AO so that it is only added where I wanted Hope this helps and feedback would be appreciated! (Note: ignore the reverse node, thats just a relic from the previous version of this shader and is now no longer part of the materials)